KINARM Exoskeleton lab


  • KINARM.감각/운동/인지.연구통합플랫폼


  • 기초 연구
  • 임상 연구
  • 신경 생리학


The human KINARM Exoskeleton Lab is a versatile research facility to 

sensory, motor and cognitive function.

2D virtual/augmented reality display

A virtual-reality system permits control over visual stimuli and even of the limb.

-E™ experimental control software and  hardware

Each Lab supplied by BKIN Technologies includes Dexterit-E™ control and data 
  software, which combines the power of a real-time operating system with the ease of 
  a Windows™-based interface.  KINARM Standard Tests  can be used to enable immediate data 
  collection, analysis and reporting, without the need for programmers.

(U.S. Patent No. 8,277,396, 8,740,794; CN Patent No. ZL200780047665.6; JP Patent No. 5368311; 
  CA & EP Patent Applications pending).

Custom Task Programs can be created using high-level graphical programming tools.

Integrated Gaze-Tracking (optional)

A head-free gaze-tracker solution that: simplifies experimental set-up, ensuring nothing interferes 
  with the head which is especially important in clinical research; and is easily accommodated in 
  the KINARM Virtual Reality System where space is limited.

KINARM Users benefit from an exponential increase in experimental possibilities, without the 
  headache of having to customize and coordinate multiple hardware solutions.


Components of the Human KINARM Exoskeleton Lab

●  Two motorized KINARM™ Exoskeleton robots for simultaneous right and left-handed investigation; unilateral 


●  Workstation and visual display for presentation of 2D virtual targets in the actual plane of limb motion.

●  System-integrated chair with wheelchair-style seating (including removable foot, arm and head rests).

●  Dexterit-E data acquisition and experimental control software.

●  A library of Simulink® blocks to assist with rapid custom task program creation (MATLAB®, and

    Simulink® and other MathWorks’ toolboxes must be purchased separately)

● Control hardware to run Dexterit-E (including a real-time computer for precise and safe action).

● Data acquisition hardware, optionally including up to 32 channels of analog input, 4 channels of analog

    and 30 channels of digital input/output.

Robot & System Specifications

● Real-time control at 2 kHz and data acquisition at 1kHz.

● Peak torque pulse of 16.5 ; 5.5 continuous (~25% more than KINARM Classic).

● Feedback resolution of 0.0006° (~4 microns at the hand) (absolute encoders are now standard).

● Vertical out-of-plane stiffness of 8,500 N/m; in-plane mechanical stiffness of 16,400 N/m  

   ~2-3 times the KINARM Classic).

● ~3X higher gains for position control relative to KINARM Classic.

● minimum 47″ visual display/workspace.

● Fits children as young as 5 – 6 years old (with optional child-size arm troughs) and adults up to

   Approximately 6’6″ (2 m).